IA / Artist Centric: Deezer affirms a European model for streaming

How does Deezer want to reconcile technological innovation linked to AI and the protection of the interests of human artists?
Learn and practice music: tech jostles the game

How can technology transform musical learning-especially via gamification, without betraying its essence?
Minimalist, social, intimate: Samuel, a French success story

Minimalist series in black and white and phenomenon with 50 million views: Samuel, by Émilie Tronche, combines intimacy and universality.
Nintendo Switch 2: The end of a golden age for the Indés?

A console which succeeds an emblematic machine, carried as well by the mastodons of the industry as by the enthusiasm of a particularly dynamic independent scene!
Music & tech, I love you either

There is an inherent tension within the music industry, and that is even what makes all its salt for entrepreneurs who carry a Music Tech project.
A game industry that rotates the world

This year especially more than ever, gamification has gained momentum that it turns into a real digital transformation strategy.
Welcome to the post Brain Rot era

A glimmer of hope appears: would we be about to leave the era of the Brain Rot?
Musical streaming begins its art-to-center turn

Many British media have echoed the vitality of the music industry in the United Kingdom, carried by streaming and the sale of vinyls.
Video tax credit: a victory for the sector

Good news, the SNJV announces the extension of the video game tax credit until 2031!
Update on the legal framework of generative AI

Between video generation and regulation, this meeting was an opportunity to discover a project incubated at the Plaine Images which uses artificial intelligence to help the production of audiovisual content, but also to rebuild on protection regulations intellectual.