Plaine Images Hosts Game UX Summit 2019> Oct. 2 to 4!

The game ux summit is the first professional event dedicated to the user experience in the video game industry! For Three Days, UX Professionals and Enthusiasts Will Exchange and discuss the Current State of Ux! The Love for Comelling Experiences is at the crossroads of all ux-related Discipline, so Join Us for Two Days of […]

The place of creative industries in the event of tomorrow

The place of the creative industries in the event of tomorrow they are also more economical from a financial and temporal point of view. Today, agencies believe that it takes about two to three weeks only to organize a digital event, against several months for an event in face -to -face. More inclusiveness finally for audiences. Indeed, the […]

June 18 / 11:30 am: What if I recruited a doctoral student or a young doctor?!

Doctoral students and doctors integrate various sectors beyond research. Their skills, their versatility, their soft skills lead them to functions requiring a large capacity for appropriation and management of complex subjects. As such they can therefore represent relevant employees in the creation of your team. That you already have […]

Lesaffre X Plaine Images: a partnership around innovation and creativity

A collaboration between 2 players from Hauts-de-France invested in innovation issues in the world's major actor in fermentation for over a century, a flagship group of the Hauts-de-France economy, Lesaffre, 2.2 billion euros of turnover, located on all continents, signs a partnership with the Plaine Images. With this experience and this diversity, the group collaborates […]

The independent video game studio CCCP becomes Ishtar Games

For his 16th birthday, CCCP writes a new page in its history by becoming Ishtar Games 16 years ago, Matthieu, Christophe and Frédéric created the studio for the development of video games and serious games CCCP. In the first 5 years after its creation, the studio went from 3 to 15 employees, all players, then posed […]

To the rhythm of the musictech

Au-rhythme-de-la-Musictech

The gramophone signs the appearance of the first disc in 1887. And, the recording of music experienced its beginning at the dawn of the 20th century. But, if we are still far from the democratization of access to music, this waves of first inventions (nowadays, we would say technological innovations) already aroused controversies […]

April 14 / 4:30 pm: What challenges around metadata for the music industry?

What ajeux-around-des-metadonnees-pour-lindustry-musical.

With the rise of paid streaming (+20% in 2020, 62% of world revenues of recorded music), the data is today critical for the music industry, whether for the constitution of the digital offer, identification of beneficiaries, or performance analysis. This workshop will take you an overview of key points related to use […]

A new musiring course to celebrate the 400th anniversary of the birth of La Fontaine

UN-NOVEAU-PARCOURS-MUSAIR-POUR-CELEBR-LES-400-ANS-DE-LA-NATO

The startup Musair, or the application that facilitates access to art for the general public because they have the feeling of not knowing anything about it, many French people remain very helpless in the face of a work of art. It is to facilitate the first step towards art to the general public that Valentine Rondez founded the startup Musair, who has […]

May 6 / June 3 / June 10: training cycle - UX strategy inspired by video games

3 times: 1 Keynote Introductive (free) + 2 Masterclasses (paid) The experience of a product, system, service or video game takes place in our brain. This is why it is important to understand how the human brain works (and more particularly to take into account its limits) in order to anticipate the perception and interactions of users, and thus to improve the product […]

welcome