Dofus 3 or the eternal resurrection of an MMORPG which celebrates its 20th anniversary

More than just update, this new opus is an ambitious technical and artistic overhaul, fruit of several years of work and risky technological bets.
Nintendo Switch 2: The end of a golden age for the Indés?

A console which succeeds an emblematic machine, carried as well by the mastodons of the industry as by the enthusiasm of a particularly dynamic independent scene!
A game industry that rotates the world

This year especially more than ever, gamification has gained momentum that it turns into a real digital transformation strategy.
Video tax credit: a victory for the sector

Good news, the SNJV announces the extension of the video game tax credit until 2031!
Video game & Wishlist Steam: To your wishes

The recent data collected by Gamediscoverco on Steam outings from August to October 2024 could question some certainties on the conversion of sales wishlists.
France, country of video games!

In 2024, more than one in two French people was a gamer. Far from the clichés, the typical French player is now ... 39 years old!
China has found its new soft power tool

Released in August 2024, Black myth: Wukong surprised the industry and reinforced the place of Chinese productions on the world scene.
Haro on the video game tax credit?

Let us not forget that the video game remains the first world cultural industry, and that the video game sector in France is resilient, in particular thanks to the CIJV
Manor Lords success: only one person is not enough to release a hit

Does Manor Lord's lightning success impresses why Manor Lords is so successful? Chronicle of a production noticed at the end of 2022 on the occasion of the release of a demo during the Next Fest, Manor Lords has since ceased to arouse the interest of millions of players in love with immersive experiences. To give life to his vision, who […]
The Everything Games explode sales

Are the emergence of Everything Games why are the Everything Games so successful? How to meet the demand for Everything Games? So how do you appropriate this trend? Let's be clear from the start: most games should not go headlong in this diversification, the risk being to lose the focus at the start […]