Virtual reality seems to be a promising and motivating platform to practice and repeat in complete safety the social skills of children with autism spectrum (ASD). However, literature to date is subject to limits to elucidate the effectiveness of these virtual reality interventions.
We offer "serious games" and therapeutic exercises, usable in simple immersion mode (without VR headphones) or total immersion (with VR helmet) coupled with a system for capturing movements which makes it possible to transcribe in real time the gestures of the gestures of patient in the virtual world. This system allows the therapist to assess and re -educate patients in real time, adapt and adjust the exercises during the sessions according to the patient's improvement, which for his part can exercise in the therapist's office or at home while being TV -The assisted by the latter.