Video tax credit: a victory for the sector

Good news, the SNJV announces the extension of the video game tax credit until 2031!
Update on the legal framework of generative AI

Between video generation and regulation, this meeting was an opportunity to discover a project incubated at the Plaine Images which uses artificial intelligence to help the production of audiovisual content, but also to rebuild on protection regulations intellectual.
Creator or predatory, AI mobilizes the courts

The wave of trials which is currently sweeping on AI giants in the United States reveals a striking paradox of our time.
The contrasting reality of income from the music industry

Many British media have echoed the vitality of the music industry in the United Kingdom, carried by streaming and the sale of vinyls.
Video game & Wishlist Steam: To your wishes

The recent data collected by Gamediscoverco on Steam outings from August to October 2024 could question some certainties on the conversion of sales wishlists.
AI tools for audiovisual production

Artificial intelligence will necessarily impact the professions, processes, training and the daily life of students ... Back on the first Iapéro of the Plaine Images, thought by and for audiovisual professionals.
Perl: the application that makes e-sport accessible

Follow games present on the front of the e-sporting scene in real time? It is now possible with the Perl application!
From IRCAM to the Biennale de Venice: the inspiring course of Pierre-Marie Blind in immersive sound

Through a professional course of ten years, Pierre-Marie Blind, founder of the company Blind Sounds, was able to rub the sound design in video games, contemporary art, audiovisual.
Music Tech: Who will IA controllers hold?

Hard to follow abundant news around AI, as the outings of products and other "revolutionary" ads abound ...
France, country of video games!

In 2024, more than one in two French people was a gamer. Far from the clichés, the typical French player is now ... 39 years old!